Archive

Posts Tagged ‘peter drucker’

Customer Deficit Disorder

February 6th, 2009
Image representing iPhone as depicted in Crunc...
Image via CrunchBase

What do the Wii, iPod, iPhone, netbooks, Facebook, Rockband, and Twitter have in common?

All of the technology these blockbusters required was available before they were conceived. None of them hinged on any technological breakthrough. What Apple, Nintendo or Asus did was taking clues from the market and reassembling technological bits into one coherent solution for users. And not just coherent, but also simple and easy to articulate. The Wii? A video game console designed to maximize fun for friends and families. The netbook? A lightweight computer that fits in a handbag and lets you surf the web. The iPod? A simple music player that integrates nicely with an intuitive music store.

By reverse-engineering actual user needs, these companies opened up a vast market for people who don’t care about technology, don’t want to see technology, or hear about technology, and only want something that does the job. For the Wii, that would be a video game device that’s fun, entertaining, with a lightning fast learning curve.

It’s worth repeating: customers don’t buy technologies. They buy solutions. That’s even true of B2B customers. If your technology does not fill a specific need in the market, you might get funding for a pilot project, you might even get VC money (many venture capitalists used to be CTOs), but you won’t get replicable, exponential market success. That’s why it is worth wrapping a research effort around a user need that can drive market success.

Market success and competitive differentiation can come from a number of sources, and technology is only one of them. Peter Drucker talked about that extensively in his book Innovation and Entrepreneurship, detailing other systematic sources of successful innovation such as changes in demographics or perception. Drucker offered commercial banking and health insurance as examples. We can lengthen the list at will: in addition to the iPod and the other examples I provided above, take McDonalds, car sharing, or Lego. Technology often is an enabler, but rarely is it the only one, and rarely is it adopted in the market without some significant transformation.

As such, the concentration of human resources into technology, which I witness at a number of start-ups, strikes me as vastly unbalanced, and almost certainly throttling the potential of innovation. The existing venture ecosystem, especially in Canada where I live, reinforces this bias by funding and rewarding technology-driven innovation much more than the other forms of innovation, be it through government R&D grant and tax incentives, commercialization programs and technology-obsessed VCs, or ultimately the self-perpetuating cycle of market-myopic entrepreneurs breeding another cohort of market-myopic entrepreneurs, supported by investors just because that’s the way it’s always been and where the government and VC money goes.

The power is in the last mile. If you’ve figured out how your technology will help someone with something, it is worth a hundred times what it was before you did. Make it a million times more if you figured out how to monetize it as well. That’s why the Apple, Nintendo, or Harmonix (the creators of Rockband – check out this video in which they explain how they centered their development around the idea on togetherness rather than just music creation) of the world focus first on defining that market need. The others focus on developing a technology and then figuring out what to do with it. That succeeds too, at about the same rate one hits the jackpot on a slot machine*.

* unless a government program and/or a VC blinded by their unconditional love for technology bails you out, of course.

Reblog this post [with Zemanta]

Develop , , , , , , , , , , , , ,